

If you like, you can re-package these files in the mod and upload it as a 'fixed' version to whatever site you choose (so as long as their Terms of Service allows as such).Įdit: I forgot to mention, you'll need to de-espify the esp file once you're done, otherwise it will not load in the game. esp - this is where the facegen data is exported to. If you look around in the files, you'll eventually come across a folder named the same name as the mod. The facegen data export will create two sets of files in your Data directory, both in meshes and textures. After that, press CTRL + F4 and you will get a prompt to ask you if you want to export the facegen data. High Poly Head - The Elder Scrolls V: Skyrim - VectorPlexus. Once you've done that, find the actor (for Lydia, filter the objects window with HousecarlWhiterun) and highlight the actor. How do I force NPC facegen data from CK to export to. You will need to 'espify' the mod in Wyrebash, and then open the mod in the SCK. The issue you have is related to the Skyrim Creation Kit not properly exporting facegen information to the. GENERAL bAllowMultipleMasterLoads1 Generating FaceGen Data Open the Creation Kit and click File > Data.
Skyrim creation kit export facegen data how to#
I made a video a while ago on how to export NPC FaceGen Data properly in order to prevent the 'Grey Face Bug' and decided to upload it here as a resource/tutorial.

Exporting FaceGen Data in the Creation Kit. If youve created the ini file yourself, added the following lines of code into it using Notepad. This mod is not opted-in to receive Donation Points. Had this happen aswell, need to refresh it in the CK, to get the color right. Download the Tweaked Creation Kit ini mod or create a file called CreationKitCustom.ini in your Skyrim SE directory.
